#pragma once
#include "vec3.h"
enum OBJID {GUN, AMMO, LOADEDGUN, ENEMY, PLAYER, NOTHING};

class SGKAgent;

class Object
{
public:
	vec3f pos;
	OBJID id;
	bool active;
	SGKAgent * m_pOwner;

	Object(){m_pOwner = 0;}
	void draw();

};